Hi, my name is Josh! I’m a UX Researcher and Designer, with a focus on video games and other forms of interactive entertainment. As both a storyteller and historian, I enjoy weaving social sciences into my work to create experiences that are not only fun but also fulfilling.

Armed with a Bachelor’s of Art in History and Bachelor’s of Science in Games + Simulation from Miami University, I focused on weaving historical accuracy into gameplay, enhancing the educational and immersive quality of products.

I’m currently pursuing a Master of Science in Human Computer Interaction at Indiana University, honing my skills in Adobe Creative Suite and programming. I’m committed to designing experiences that captivate and educate, my goal being to merge storytelling with user-centric design, creating products that are not only entertaining but also intuitive and meaningful.

Games

Solo Development Project - Unreal Engine 5

A third person action RPG in which the player controls two characters from different times with connected fates.

Game & System Designer - Unity Engine

Banished from their homeland, a group of Vikings embark to find a new land in this Oregon Trail choose your own adventure title.

Narrative Consultant & UX Designer - Unity Engine

In a secret government lab, a genetic abomination has escaped and is wrecking havoc. In this 3v1 multiplayer horror title, scientists must stop the beast before its too late.

Web and Product

Solo Project - Choose Your Own Adventure Game/Platform Hybrid

This hybrid creation houses choose your own adventure stories inspired by books from the 80s. Individuals can write their own stories and submit them to become “books” to play through in game, meaning the content within is always growing.

Writings

Academic Paper on the novel War and Peace

Academic Paper on the novel Anna Karenina